Every material from any level to any level, and what it scores in SvS.
Testing: this calculator is new and still being tested, so its accuracy is not guaranteed yet. Check the numbers in the game before you spend anything.
Your chief wears six pieces of gear, two for each troop type: the helm and watch for Lancers, the coat and pants for Infantry, the ring and cane for Marksmen. Each piece raises its troop type's Attack and Defense, and climbs through Uncommon, Rare, Epic, Mythic and Legendary, with tiers and stars in between. Mythic and Legendary steps start asking for Design Plans, and the Legendary tiers for Lunar Amber too, which is where most players get stuck.
Every gear piece also holds three Chief Charms, eighteen in all. Charms raise Lethality and Health for the same troop type as the piece they sit in, and they cost their own materials: Charm Guides and Charm Designs, plus Jewel Secrets at the top levels. From Lv. 4 on, each charm level is split into smaller steps, and the game's "Lv. N" label doesn't show which step a charm is on: a charm three steps into Lv. 4 still says "Lv. 4". Tap the charm and look at its Lethality/Health %; every level in the lists above shows its %, so pick the one that matches.
The game only shows the cost of the next step. This calculator adds up every step between the two levels you pick, so you know the whole bill before you start saving. Set Pieces or Charms to upgrade several at once.
Each step has a level-up score in the game, and State vs State prep pays points per score point: Chief Charm upgrades score on days 1, 3 and 4, and Chief Gear upgrades on day 5. That makes a big gear or charm jump worth holding for the right prep day. The points shown here are base points; if your own Point Sources list in the game starts with a hero bonus line, that percentage goes on top (the SvS prep calculator takes your bonus).
Two of your gear pieces sit at Mythic T1 and you want both at Mythic T2, for the next 3-piece set bonus. For each piece the climb is 4 steps:
One charm from Lv. 3 to Lv. 4 is 80 Charm Guides and 100 Charm Designs, +3% Lethality and Health, and 612.5K SvS points on days 1, 3 and 4.
One piece, from the start of each tier to the start of the next, every step added up, with the base SvS points that climb scores.
| Climb | Hardened Alloy | Polishing Solution | Design Plans | Lunar Amber | SvS points |
|---|---|---|---|---|---|
| Uncommon → Rare | 10,800 | 110 | – | – | 175.5K |
| Rare → Epic | 9,700 | 95 | 155 | – | 657.7K |
| Epic → Epic T1 | 24,500 | 240 | 220 | – | 472.3K |
| Epic T1 → Mythic | 61,000 | 620 | 295 | – | 643K |
| Mythic → Mythic T1 | 102,000 | 1,020 | 175 | – | 900K |
| Mythic T1 → Mythic T2 | 135,000 | 1,320 | 220 | – | 900K |
| Mythic T2 → Legendary | 186,000 | 1,920 | 325 | 10 | 1M |
| Legendary → Legendary T1 | 221,000 | 2,440 | 395 | 45 | 1.4M |
| Legendary T1 → Legendary T2 | 257,000 | 3,000 | 495 | 65 | 1.4M |
| Legendary T2 → Legendary T3 | 293,000 | 3,560 | 595 | 85 | 1.4M |
| Legendary T3 → Legendary T4 | 369,000 | 4,590 | 765 | 115 | 1.6M |
| Legendary T4 → Legendary T5 | 680,000 | 7,500 | 1,250 | 180 | 2.2M |
| Legendary T5 → Legendary T6 | 1,000,000 | 9,900 | 1,650 | 260 | 2.2M |
One charm, every step of the level added up.
| Level | Charm Guide | Charm Design | Jewel Secrets | SvS points |
|---|---|---|---|---|
| Lv. 0 → 1 | 5 | 5 | – | 43.8K |
| Lv. 1 → 2 | 40 | 15 | – | 87.5K |
| Lv. 2 → 3 | 60 | 40 | – | 218.8K |
| Lv. 3 → 4 | 80 | 100 | – | 612.5K |
| Lv. 4 → 5 | 100 | 200 | – | 787.5K |
| Lv. 5 → 6 | 120 | 300 | – | 875K |
| Lv. 6 → 7 | 140 | 400 | – | 875K |
| Lv. 7 → 8 | 200 | 400 | – | 910K |
| Lv. 8 → 9 | 300 | 400 | – | 980K |
| Lv. 9 → 10 | 420 | 420 | – | 1.1M |
| Lv. 10 → 11 | 560 | 420 | – | 1.1M |
| Lv. 11 → 12 | 580 | 450 | 15 | 1.2M |
| Lv. 12 → 13 | 580 | 450 | 30 | 1.3M |
| Lv. 13 → 14 | 600 | 500 | 45 | 1.3M |
| Lv. 14 → 15 | 600 | 500 | 70 | 1.4M |
| Lv. 15 → 16 | 650 | 550 | 100 | 1.5M |
| Lv. 16 → 17 | 765 | 630 | 135 | 1.6M |
| Lv. 17 → 18 | 1,300 | 1,130 | 180 | 1.7M |
The gear and charm screens only show the cost of the next step. A tier is several steps (stars, and on Legendary pieces several segments per star), so the calculator adds up every step between the two levels.
Set bonuses count pieces at or above a rarity and tier, stars don't matter: three pieces give Defense to all troop types and six give Attack (8.0% at Mythic T1, 9.0% at Mythic T2). Pushing the cheapest pieces over the next tier line is usually the best value.
Chief Charm upgrades score on days 1, 3 and 4 (70 points per level-up score point), and Chief Gear upgrades on day 5 (36 points per score point). The score of each step is the game's own level-up score.
No. Gear uses Hardened Alloy, Polishing Solution, Design Plans and, on Legendary tiers, Lunar Amber. Charms use Charm Guides and Charm Designs, plus Jewel Secrets at the top levels.
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